…Produce Goods (?)

Hello again!  Today I’m back with one of my favorite little box games, Oh My Goods!  Oh My Goods is designed by Alexander Pfister (who is quickly becoming one of my favorite designers), and is published by Mayfair Games, Inc. and Lookout Spiele (.  You may know Alexander Pfister from his wildly popular Great Western Trail, Mombasa, or even Isle of Skye.

Oh My Goods! has spawned two expansions, Longsdale in Revolt, which introduced not only campaign play, but a solo mode as well, and Escape to Canyon Brook.  Escape to Canyon Brook is not readily available here in the States, and I am eagerly waiting for it.  In the meantime, I have been biding my time with Longsdale in Revolt.  Before we get into the expansion, let’s talk about the base game, and what it has to offer.


Oh My Goods! Is a 2-4 player game, and takes about half an hour or so to play.  The game consist of only cards, but what I truly love about these cards is the multi-functionality of the cards.  Each card can be used in one of 3 ways, as a resource, as a building, or placed face down to represent a good.  Each player starts with a Charburner, 7 goods worth 1 coin each, and a worker.  The game is played over 4 rounds, or phases.  The first phase allows the player to discard all of their hand and draw back that many cards.  Then each player is dealt two new cards from the stack.


Phase two is the Sunrise phase.  Cards are dealt from the draw deck, face up in the center of the table until two cards are drawn showing a half sun symbol on the left hand side.  These cards represent resources in the market that are available for all players to use to produce goods.  Players are then decide to place their workers in their buildings to produce goods. Workers can either produce efficiently, generating two goods, or sloppily, only producing one good, however requiring one less resource to do so.  Players must decide which buildings to access as well as how to produce using the cards in their hands as well as the ones in the market.  Players may also place one card, face down, to build, using goods to pay for the construction.

The third phase, sunset is much like the first phase.  Additional cards are drawn into the market until, once again, two half suns are drawn.  The market is now closed.  The fourth and final phase is the production and building phase.  Players will produce at all buildings which they have placed workers or assistants, using the resources in the market or from their hands.  Players will gain two good for efficient work and one for sloppy work.  Production chains can be activated on buildings with workers who have produced this round and may generate additional goods.  Players who do not have the necessary resources will not produce any goods this round.  Players may now choose to build the building that was placed face down during the second phase, paying the necessary goods, from their buildings.

Game play continues like this until one player has built 8 buildings, including their Charburner.  After a player has built their 8th building, the current round finished, all players are allowed to use the production chains on all of the buildings one last time, and then victory points are calculated.  Victory points, found on the upper right hand side of the buildings, assistants, are added to leftover goods.  Goods equaling 5 coins can be traded for 1 victory point.  The player with the most victory points wins.


As I mentioned, the first expansion, Longsdale in Revolt, adds a storyline to the game, as players play through a revoltution happening in Longsdale.  The game adds new elements including event cards (blue backs), game goals, set up cards (red backs), characters, as well as 5 good cards.  The campaign play has added a lot of replayability as well as content to the game for me.  I will admit, it is not easy.  Spoiler alert, I did not win the game that I played here.  I lost.  Badly.  But I still had fun, and can’t wait to try it again.  The story line really adds some depth to the game, making your decisions harder, or easier to make, based on the story line itself.  I can’t say too much more about the game, because I don’t want to spoil the game play and story for anyone out there that is interested, but it has been so Good!  (See what I did there?)


The game plays pretty quickly, and I love the use of the cards for dual functions.  This makes the game more compact.  Compact is good.  I have taken this game several times on overnight trips.  It plays perfectly in a smaller space, like a hotel room.  It is definitely a go-to for me for travelling.  The card quality is good, and the artwork in the base, while not too exciting, fits the game.  The artwork in the expansion adds a little more flavor and character to the game through additional cards outside of the buildings.

If you like what you read and saw here I encourage you to look into this game.  It’s compact, inexpensive, and most importantly, fun.  Alexander Pfister has done a great job. If You’ve played oh My Goods! already, I recommend this expansion, and the one that I am (not so) patiently waiting for.  Alexander Pfister has also released (again, not easily found here in the US) Tybor the Builder, based on a character in the Oh My Goods! universe.  More readily available in the US, he has also released Port Royal through Steven Jackson games.  This has made its way on my wishlist, and I will be sure to let you guys know all about it as soon as I get my hands on it!

Thanks for joining me while I singlehandedly (tried to) produce some goods!  If you like what you saw here, please leave me a comment below!

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